NumIO math adventure

Units and Time Journeys

A cycling team plans a timed route. Convert the signs and work out when the riders arrive.

Learning goal

Choose a useful unit, convert simple lengths, and find elapsed time.

Skills you will practise

  • Length units and conversion
  • Clock and elapsed time
  • Choose an appropriate unit

How to play

Read the short story, explore the visual model, and complete five untimed questions. Use the hint when you need a new way to think.

Classroom idea

Ask the learner to explain the model or strategy before choosing an answer, then celebrate a clear explanation as well as a correct result.

Frequently asked questions

What grade is “Units and Time Journeys” for?

“Units and Time Journeys” is a Grade 2 Math lesson in NumIO. It practises: length units and conversion, clock and elapsed time, choose an appropriate unit.

How does the “Units and Time Journeys” mission work?

Each mission has five untimed questions. If an answer is not right yet you can try again, and the hint button offers another way to think.

Is “Units and Time Journeys” free, and do I need an account?

Yes, it is free and there is no account or sign-up. Progress is saved in this browser, so you can come back and continue the mission later.

Back to the adventure map

Elementary math curriculum

First discoveries

Level 1

  • Tens and Ones to 100 — Read two-digit numbers and see how tens and ones build each number.
  • Twenty-Step Addition — Add and subtract within twenty, including missing parts of an equation.
  • Compare and Complete — Compare numbers with words and signs, then complete a missing-number equation.
  • Shape and Place — Name familiar shapes and describe where objects are using position words.
  • Measure and Tell Time — Compare lengths, measure with a simple unit, and read an hour on a clock.
  • Patterns and Groups — Continue repeating patterns, sort objects by a feature, and read a small count.

Level 2

Level 3

Level 4

Level 5

Level 6