NumIO math adventure

Add and Take Away

The campfire friends share berries. Work out how many are together or left.

Learning goal

Join and separate small groups to solve addition and subtraction stories.

Skills you will practise

  • Addition within twenty
  • Subtraction within twenty
  • Unknowns in equations

Worked examples

9 + 4 = 13

  1. There are 9 shells and 4 more arrive. We add 9 and 4. Start from the bigger number, 9, so there are fewer steps to count.
  2. Count on four steps from 9: 10, 11, 12, 13. We do not count the starting 9 as a step.
  3. We can also make a ten first. Split 4 into 1 and 3: 9 + 1 = 10, then 10 + 3 = 13. So 9 + 4 = 13.
  4. Check by taking 4 away from 13: 13 − 4 = 9. We get back the number we started with.

12 − 5 = 7

  1. There are 12 shells and we take 5 away. We subtract 5 from 12.
  2. Count back five steps from 12: 11, 10, 9, 8, 7. We do not count the starting 12 as a step.
  3. Another way: first take away 2 to reach ten: 12 − 2 = 10. Then take away the other 3: 10 − 3 = 7. So 12 − 5 = 7.
  4. Check by adding 5 to the answer: 7 + 5 = 12. We get back the number we started with.

15 − 6 = 9

  1. The problem is 15 − ? = 9. There were 15 shells, some were taken away, and 9 are left. The blank is the number taken away.
  2. Take the part that is left away from the whole: 15 − 9 = 6. The missing number is 6.
  3. We can also start at 9 and count up to 15: 10, 11, 12, 13, 14, 15. That is six steps, so 6 shells were taken away.
  4. Check by putting 6 in the blank: 15 − 6 = 9. The part taken away and the part left make the whole together: 9 + 6 = 15.

Common mistake

When counting on or counting back, do not count the starting number as a step. When the blank is the number taken away, do not add the starting number and the number left together; take the number left away from the starting number instead.

Teach-back question

Adding and taking away are opposites. How can you use one to check the other? When a number in the equation is missing, how do you decide whether to add or to take away to find it?

How to play

Read the short story, explore the visual model, and complete five untimed questions. Use the hint when you need a new way to think.

Classroom idea

Ask the learner to explain the model or strategy before choosing an answer, then celebrate a clear explanation as well as a correct result.

Frequently asked questions

What grade is “Add and Take Away” for?

“Add and Take Away” is an Early Math lesson in NumIO. It practises: addition within twenty, subtraction within twenty, unknowns in equations.

How does the “Add and Take Away” mission work?

Each mission has five untimed questions. If an answer is not right yet you can try again, and the hint button offers another way to think.

Is “Add and Take Away” free, and do I need an account?

Yes, it is free and there is no account or sign-up. Progress is saved in this browser, so you can come back and continue the mission later.

Back to the adventure map

Elementary math curriculum

First discoveries

Level 1

  • Tens and Ones to 100 — Read two-digit numbers and see how tens and ones build each number.
  • Twenty-Step Addition — Add and subtract within twenty, including missing parts of an equation.
  • Compare and Complete — Compare numbers with words and signs, then complete a missing-number equation.
  • Shape and Place — Name familiar shapes and describe where objects are using position words.
  • Measure and Tell Time — Compare lengths, measure with a simple unit, and read an hour on a clock.
  • Patterns and Groups — Continue repeating patterns, sort objects by a feature, and read a small count.

Level 2

Level 3

Level 4

Level 5

Level 6