NumIO math adventure
Pattern Steps
A frog hops across stepping stones. Keep the same jump size to reach the pond.
Learning goal
Use equal jumps of two or five to continue a number pattern.
Skills you will practise
- Count by twos
- Count by fives
- Find a missing pattern number
Worked examples
10, 12, 14, ? → 16
- From 10 to 12 and from 12 to 14, the numbers go up by 2 each time.
- Keep the same jump: 14 + 2 = 16.
- Check the completed pattern: 10, 12, 14, 16. Every jump is 2.
15, ?, 25 → 20
- The same jump must fit before and after the blank.
- There are two equal jumps from 15 to 25. Split the 10 into two jumps of 5: 15, 20, 25.
- Check both sides: 15 + 5 = 20 and 20 + 5 = 25.
35, 30, ? → 25
- This pattern counts backward, so subtract 5 each time.
- 35 − 5 = 30, then 30 − 5 = 25.
- Check the same backward jump: 35, 30, 25.
Common mistake
A blank does not mean the pattern moves by one. Keep the same jump size and direction.
Teach-back question
Which two numbers show the jump size? How can you check that the missing number fits both neighbors?
How to play
Read the short story, explore the visual model, and complete five untimed questions. Use the hint when you need a new way to think.
Classroom idea
Ask the learner to explain the model or strategy before choosing an answer, then celebrate a clear explanation as well as a correct result.
Frequently asked questions
What grade is “Pattern Steps” for?
“Pattern Steps” is an Early Math lesson in NumIO. It practises: count by twos, count by fives, find a missing pattern number.
How does the “Pattern Steps” mission work?
Each mission has five untimed questions. If an answer is not right yet you can try again, and the hint button offers another way to think.
Is “Pattern Steps” free, and do I need an account?
Yes, it is free and there is no account or sign-up. Progress is saved in this browser, so you can come back and continue the mission later.
Back to the adventure map
Elementary math curriculum
Level 2
- Hundreds, Tens, Ones — Build three-digit numbers with hundreds, tens, and ones.
- Three-Digit Adding and Taking Away — Add and subtract three-digit numbers, including regrouping when needed.
- Equal Groups and Times Tables — See multiplication as equal groups, arrays, and repeated addition.
- Units and Time Journeys — Choose a useful unit, convert simple lengths, and find elapsed time.
- Flat Shapes and Repeating Designs — Recognize plane figures by their properties and continue a repeating design.
- Tables and Picture Graphs — Read a table or graph, compare categories, and find totals and trends.
Level 5
- Factor and Multiple Village — Find factors, multiples, common factors, common multiples, GCF, and LCM.
- Fraction Bridge — Simplify, make equivalent fractions, use common denominators, and add or subtract fractions.
- Product Workshop — Multiply fractions and decimals and explain how the product changes.
- Congruence and Symmetry Garden — Recognize congruent shapes, lines of symmetry, and rotational symmetry.
- Perimeter and Area Camp — Find perimeters and areas of rectangles, squares, triangles, parallelograms, and trapezoids.
- Mean and Chance Harbor — Find means and describe the chance of outcomes with data models.