NumIO math adventure
Parts Make a Whole
A little robot has ten energy lights. Find the missing lights to power it up.
Learning goal
Split numbers into parts and find the missing friend that makes ten.
Skills you will practise
- Part and whole
- Decompose and compose numbers
- Make ten
Worked examples
6 + 4 = 10
- The whole is 10. One part is 6, and we need to find the other part that joins it to make the whole.
- Start at 6 and count the next numbers: 7, 8, 9, 10. These are four steps. Do not count the starting 6 as a step.
- The missing part is 4. Put the two parts together: 6 + 4 = 10.
- Check by taking the known part away from the whole: 10 − 6 = 4. The other part remains.
8 − 3 = 5
- Start with 8 objects. All 8 objects together are the whole.
- Move 3 objects aside. The whole is now split into the part taken away and the part left behind.
- Count only the objects left behind. There are 5, so 8 − 3 = 5.
- Check by putting both parts back together: 5 + 3 = 8. The part left behind and the part taken away make the original whole.
? + 2 = 7 → 5
- The whole is 7 and the known part is 2. The blank asks for the other part, which goes before the plus sign.
- Take the known part away from the whole to find the other part: 7 − 2 = 5.
- The two parts are 5 and 2. Put 5 in the blank, keeping 7 as the whole.
- Check in the original addition: 5 + 2 = 7. Both parts together make the whole.
Common mistake
When the whole and one part are given, the blank asks for the other part, not the whole. After taking away, count only the objects left behind.
Teach-back question
Why must both parts together make the whole? How can adding back the part taken away check a subtraction?
How to play
Read the short story, explore the visual model, and complete five untimed questions. Use the hint when you need a new way to think.
Classroom idea
Ask the learner to explain the model or strategy before choosing an answer, then celebrate a clear explanation as well as a correct result.
Frequently asked questions
What grade is “Parts Make a Whole” for?
“Parts Make a Whole” is an Early Math lesson in NumIO. It practises: part and whole, decompose and compose numbers, make ten.
How does the “Parts Make a Whole” mission work?
Each mission has five untimed questions. If an answer is not right yet you can try again, and the hint button offers another way to think.
Is “Parts Make a Whole” free, and do I need an account?
Yes, it is free and there is no account or sign-up. Progress is saved in this browser, so you can come back and continue the mission later.
Back to the adventure map
Elementary math curriculum
Level 2
- Hundreds, Tens, Ones — Build three-digit numbers with hundreds, tens, and ones.
- Three-Digit Adding and Taking Away — Add and subtract three-digit numbers, including regrouping when needed.
- Equal Groups and Times Tables — See multiplication as equal groups, arrays, and repeated addition.
- Units and Time Journeys — Choose a useful unit, convert simple lengths, and find elapsed time.
- Flat Shapes and Repeating Designs — Recognize plane figures by their properties and continue a repeating design.
- Tables and Picture Graphs — Read a table or graph, compare categories, and find totals and trends.
Level 5
- Factor and Multiple Village — Find factors, multiples, common factors, common multiples, GCF, and LCM.
- Fraction Bridge — Simplify, make equivalent fractions, use common denominators, and add or subtract fractions.
- Product Workshop — Multiply fractions and decimals and explain how the product changes.
- Congruence and Symmetry Garden — Recognize congruent shapes, lines of symmetry, and rotational symmetry.
- Perimeter and Area Camp — Find perimeters and areas of rectangles, squares, triangles, parallelograms, and trapezoids.
- Mean and Chance Harbor — Find means and describe the chance of outcomes with data models.